This evening I did some more on my latest 3D project – an office. Doesn’t sound all that ambitious, but it’s a useful and interesting location to model due to the range of items you can put into it. The room is essentially square, the walls are flat, the desk is desk-shaped, and the windows are transparent. Nothing unusual there. But there have already been a few interesting challenges, such as modelling various lighting conditions (day time and night), a sofa that looks convincing enough that you’d want to sit on it, and even my first potted plant. The plant was quite fun to do actually, if a little simplistic. All in all it’s coming together nicely.
Now, you may be wondering why I’m doing this in the first place. I wonder that too. Answers on a postcard.
I’ve put some of the development shots up on my PhotoLounge, so do take a peek there if you want. They’re not top quality yet, these are more like samples to make sure everything is being rendered the way I want. As such there is no anti-aliasing, the resolution is fairly low, and there are still plenty of details to add in. You can still get a fairly good idea of how it’s going to turn out though, and you can already see the magic of ray-traced transparency and reflection coming into play in a few shots (I’m definitely going to have to put a mirror in the room somewhere!). There are also subtlties such as the shine on the desk, the flat screen monitor that actually emits some light of its own, the glass that isn’t completely transparent, the bobbly plastic texture on the computer screen.
I expect I’ll reach a point at some stage where I’m happy with the model and can’t think of anything more to add, at which point I shall go round and do some high resolution renders of some angles, and of course I’ll be sure to put them online too. But there is still a long way before that day comes, the level of detail I put in is limited only by my imagination and my time.