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	<title>Comments on: Playing silly games</title>
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	<description>Thanks for dropping by. Make yourself at home. Below is my blog. The links at the top will take you elsewhere. Enjoy!</description>
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		<title>By: phillsacre.me.uk &#187; Blog Archive &#187; Hat Trick!</title>
		<link>http://www.matthewdawkins.co.uk/2009/05/playing-silly-games/#comment-662</link>
		<dc:creator>phillsacre.me.uk &#187; Blog Archive &#187; Hat Trick!</dc:creator>
		<pubDate>Mon, 08 Jun 2009 13:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.minipix.co.uk/?p=669#comment-662</guid>
		<description>[...] and just spent a bit of time relaxing! I have rediscovered OpenTTD (which, incidentally, is all Matthew&#8217;s fault!) so I&#8217;ve been spending hours designing railway networks. They&#8217;re not very complicated [...] </description>
		<content:encoded><![CDATA[<p>[...] and just spent a bit of time relaxing! I have rediscovered OpenTTD (which, incidentally, is all Matthew&#8217;s fault!) so I&#8217;ve been spending hours designing railway networks. They&#8217;re not very complicated [...]</p>
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		<title>By: Matthew</title>
		<link>http://www.matthewdawkins.co.uk/2009/05/playing-silly-games/#comment-661</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Thu, 28 May 2009 08:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.minipix.co.uk/?p=669#comment-661</guid>
		<description>Those path signals are a bit complicated to explain in words, a video might be more effective, might have to see if I can download a screen-recording program and show you a working example of the signals in operation.

And yes, Hertzsprung, I am using some NewGRF files, and some new engines and stuff.  Can&#039;t remember exactly what I&#039;m using, though...</description>
		<content:encoded><![CDATA[<p>Those path signals are a bit complicated to explain in words, a video might be more effective, might have to see if I can download a screen-recording program and show you a working example of the signals in operation.</p>
<p>And yes, Hertzsprung, I am using some NewGRF files, and some new engines and stuff.  Can&#8217;t remember exactly what I&#8217;m using, though&#8230;</p>
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		<title>By: Hertzsprung</title>
		<link>http://www.matthewdawkins.co.uk/2009/05/playing-silly-games/#comment-660</link>
		<dc:creator>Hertzsprung</dc:creator>
		<pubDate>Wed, 27 May 2009 20:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.minipix.co.uk/?p=669#comment-660</guid>
		<description>Yay, TTD.  I didn&#039;t know about these new signal types.  I like to play TTD more as a sim than a pure cargo-moving game, and these signals sound more realistic.  Looks like you&#039;re using some alternative GRF files, too?</description>
		<content:encoded><![CDATA[<p>Yay, TTD.  I didn&#8217;t know about these new signal types.  I like to play TTD more as a sim than a pure cargo-moving game, and these signals sound more realistic.  Looks like you&#8217;re using some alternative GRF files, too?</p>
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		<title>By: Dad</title>
		<link>http://www.matthewdawkins.co.uk/2009/05/playing-silly-games/#comment-659</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Wed, 27 May 2009 19:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.minipix.co.uk/?p=669#comment-659</guid>
		<description>Speaking of steam, (ahem, well Phill did...) they do this sort of route reservation in the real world. You should get out there more Matthew, you might enjoy it! Anyways, say you have a route shared by a number of 125mph express trains and a steam-hauled excursion which is limited to 75mph. The train controllers (real people) will know that the express trains will need to take precedence over the steam special and will, at suitable places, divert the steam special to a siding or slow line to allow the expresses to hammer along unhindered. Is that what your system does?</description>
		<content:encoded><![CDATA[<p>Speaking of steam, (ahem, well Phill did&#8230;) they do this sort of route reservation in the real world. You should get out there more Matthew, you might enjoy it! Anyways, say you have a route shared by a number of 125mph express trains and a steam-hauled excursion which is limited to 75mph. The train controllers (real people) will know that the express trains will need to take precedence over the steam special and will, at suitable places, divert the steam special to a siding or slow line to allow the expresses to hammer along unhindered. Is that what your system does?</p>
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		<title>By: Phill</title>
		<link>http://www.matthewdawkins.co.uk/2009/05/playing-silly-games/#comment-658</link>
		<dc:creator>Phill</dc:creator>
		<pubDate>Sun, 24 May 2009 20:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.minipix.co.uk/?p=669#comment-658</guid>
		<description>Hehe, actually I&#039;d quite like to see what you&#039;ve done with OpenTTD! I never had the patience to get very far with it. I always got about half way through building a super-awesome railway network and then just sort of ran out of steam.</description>
		<content:encoded><![CDATA[<p>Hehe, actually I&#8217;d quite like to see what you&#8217;ve done with OpenTTD! I never had the patience to get very far with it. I always got about half way through building a super-awesome railway network and then just sort of ran out of steam.</p>
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